Temple Run – Touch Screen
Game
As the game is called Temple Run you would expect the game
to have some reference to temples, ruins and other exotic lands. The main menu
for this game uses this to its advantage by making the menu an entrance to a
temple; you can tell this because of the decaying ruins and endless moss
surrounding the entrance. The name Temple Run going across the top of the
entrance is clever as it is arched across to doorway. The darkness of the
entrance suggests mystery and tempts with an idol treasure by saying “Take the
idol if you dare!” as if it were taunting you. The use of the text underneath
is clever also as it is in line with the entrance to the temple. The main menus
is quite easy to navigate through as it is laid out in a very simple way and
all the user has to do is tap on to which ever tab you want to select such as
to find what your objectives are and also the in-game store to purchase upgrades
such as power-ups new characters and utilities. The use of font has been done so
that it is easy and readable for the user playing.
Once the player has selected to play they are then leaded to
another interface which you can see in the picture to the right side of the
screen. This new interface three new features which are the score tally on the
upper right corner of the screen, the multiplier which is located on the top
left hand corner and then the option to pause the game on the bottom right hand
side, all three keep the consistent theme which is old historic ruins. You also
have the vines which droop and hand from the top of the screen.
The controls in this game are very instant, there are only
four controls that this games uses which are swiping your finger up, down, left
and right. Doing these tasks would then alter your characters positioning in
the game. This game uses the use of touch as it being on devices such as the
iPad and other tablet devices it seems appropriate it being this way, it also
has the use of gyroscope, this being the player can tilt the device thus moving
the character from one end of the bridge to the other (Left to Right). Some of
the errors in this game can be down to the user playing it, errors such as
possibly swiping the wrong direction and others, this can be caused by the quick
nature of the game because of the fact the speed in the game picks up the
further you are into the level. In this game there are certain actions that
have priority over others, good example of this can be when then player sliding
their finger upwards to perform a jump, but cannot swipe down to slide until
the jump cycle has been completed.
There are certain points in this game where it give the
player feedback, at the main menu there isn’t really any indication of player
feedback other than one real noticeable thing which is the glowing animated
idol which continuously pulsates on the centre of the screen. During the game-play
there are distinct sounds that the player hears, such as when the character
dies the player would hear a scream, another is when the character collects up
the variety of coin in the game, the player hears a chime noise for every coin
they collect.
At the re-spawn screen the player is presented with funny
quotes and quirky images which present the player with a more humorous way of
the character dying without actually showing anything to explicit. The player
can also hold down the buttons on the bottom of the screen, the game shows this
by seeing a more desaturated look to them. The store menu for the game is
easily accessible for player to find. The players are able to see the item they
have selected with it popping up on the screen. Finally the options menu is
also very easy to access, this give the player to change or alter some of the
features within the game, example could be the sensitivity and the sound/music
volume, both which are only noticeable through actually playing the game.
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