Call of Duty: Ghosts - First Person
Game
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The input methods as I spoke about above, there are really
only three buttons which the player can use, one for selecting, one for going
back to previous pages and the direction pad for navigating. The menu systems
are all very smooth when using them, the best thing about the menu system in
this game is that the player can swap to either game modes such as switching
from the campaign to multi-player very quickly unlike the previous installments
of Call of Duty where it took a little while for the game to load each game
mode up.
In the game there are certain actions that the player can
perform such as sliding and the obvious one of jumping, the controls in the
game enable the player to slide and almost instantly ready their weapon by
aiming down the sights, this is a very unique feature as it really benefits the
player’s who like quick or fast paced games. This blend also allows players to
jump and aim at the same time, this also can be beneficial to player’s when playing
his game as you wouldn’t want to have to
wait till your jump has finished before you can then aim, in most situations
the player’s character would have been shot.
Some of the methods that this game gives feedback could be
when the player is on the main menu screen and is choosing one of the options
available, the way the game gives feedback for this could be the button next to
it pulsates which is better that it just doing nothing, this way it has its own
animation. Another way for feedback to be given to the player could be when
actually playing it, an example could be when playing through the campaign,
when finding an objective other computer controlled characters would show the
player the direction in which they are supposed to be going to.
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