Emotional Themes
Emotions are used a lot in characters in stories for games. They
display how the character is feeling about certain parts in the game, it
effects how the players feel based on what kind of emotion the character is
showing, a game that is good should get a strong reaction out of its player the
majority of the time, this is to engage the player within the storyline and its
characters to keep them interested in the game. The emotions in the game can be
portrayed in photo-realistic way, this works very well on players as they feel
like they can understand what the character is feeling and can also be a very
good way to influence the players decision in the game
Emotional themes can also be displayed in films, the story
is then told to the viewer in a controlled way, this is where the story will be
the same every time that you play through it, whereas in a game, the story is
not as direct, the player’s action can almost certainly determine how the game’s
story could plan out, you can encourage emotional investment by adding an
element of human experience. This could be achieved in a game by using experimental
storytelling, basically linking to a human experience. There are a few
emotional themes that can affect a story which could make it portray different
emotions within a player, some of these can be:
- Comedy.
- Charity.
- Love.
- Curiosity.
- Revenge.
- Hope.
- Sorrow.
- Jealousy.
- Faith.
- Fear.
This can then be expanded into three separate things, Wants,
Needs and Desires. Wants can be things that your or any other person must have
in order to survive, Needs are things that are created by your Wants. An example
of this could be that you Want to survive, but you Need to eat and drink in
order to survive, a Desire is something that you long for, this could be
something that may not be achievable or could be self destructive. Stories must
contain emotional themes in order to attract and engage their players, they
also must make sure that they include the Wants, Needs and Desires and ways in
which to suit those Wants, Needs and Desires.
Now I will be writing about a certain clip from the game The
Last of Us which really captures emotional themes in great detail, the clip
that I have chosen is the prologue during the opening 15 minutes or so.
http://www.youtube.com/watch?v=76bkBcnbteQ - The Last of Us Prologue.
From the beginning we can relate to the main character, Joel as he walks in on
the phone to Tommy about his job and that he “Needs this job.” Most of the
audience can relate to this because in one way or another we've all had the
experience of possibly losing our jobs at one point. Joel is then sitting down with his daughter,
Sarah who doesn't forget that it’s Joel’s birthday and gives him a new watch as
his is “broken”, and this shows that she has clearly thought about the gift for
him.
Sarah then expresses some humor into the scene as she says
she got the money from “selling hardcore drugs.” Joel reacts in a comical way
by saying “well you can help out with the rent then.” This injects some humor
into the situation, I’d say a few minutes later or so, Sarah falls asleep in
the sofa, Joel has to carry her up to bed, and this shows his compassionate
side as it’s seen as a excellent fatherly gesture carrying your child up to bed
having fallen asleep downstairs. He kisses her goodnight and says “Goodnight,
Babygirl.” This shows that Joel still sees his daughter, Sarah as a baby.
Now you’re actually playing through the game, you’re playing
as Sarah to give the player her perspective of things, you were woken up by the
phone, it’s Tommy asking for Sarah to get her dad then gets cut off midway
through speaking. As playing as Sarah you now must find your dad, there is an
element of fear because you do not know his whereabouts, so you must go looking
through an empty feeling house calling “dad” or “daddy” a few times, you then
walk into Joel’s room and find the television still on with the news playing,
as you are looking round the room the broadcast gets worse and explosions are
heard not too far away, this gives the player as sense of danger, Sarah is even
more spooked and calls louder for her dad. You then make your way downstairs
where you find Joel’s phone which has received 8 missed calls and 3 text
messages from Tommy saying that he’s on his way.
Sarah then finds her dad frantically running inside from their
neighbour who Joel describes as “not right” of course the neighbour has been
infected, but Joel and Sarah don’t know this, all they seen is that he’s gone a
little insane or crazy, this would give the player who’s playing a sense of
fear as they don’t really know what’s going to happen next. Joel takes a gun
from his desk draw and warns his neighbour to “stay back”. The neighbour
smashes through then glass door and tries to attacks Joel, Joel then has no
choice to protect his daughter and shoots the neighbour. Joel then says to
Sarah that they “need to get out of here” and Tommy arrives to pick them up, they
enter the car and Tommy asks Sarah if she’s okay, her response is but only 2
word which are “I’m fine” which we all know when someone says only 2 words when
asked this clearly isn't, Sarah is obviously slightly traumatized by these
current events.
Sarah asks if the radio can be turned on as this means she
wants to block out what just happened by switching on the radio so she can get
back to some form of normality. Tommy then persisted that he found a family
that was “mangled” where Joel stops him midway through in order to protect his
daughter from such events. They then drive past another neighbour’s house which
is on fire, Joel and Tommy both show signs of concern by questioning if they “made
it out alive” or survived. They pass a group similar to their own, 2 adults and
a child, Tommy shows concern again and wants to stop and see if they’re okay, Joel
reacts in the total opposite manner and tells him to keep driving, Tommy
replies by saying “they’ve got a kid,
Joel” which Joel says “yeah? So do we”. Again the player is faced with fear as
the traffic comes to a holt and one of the drivers gets out of his car only to
be attacked by an infected which then tries to attack the car Joel and the
other are in.
They drive down a different alternative road only to be
crashed into buy another car, Joel and Sarah regain consciousness only to be
trapped inside the car, this gives to player a perspective of the venerable
situation, Joel has no choice but to
smash the front window by using his foot, they get out of the car where Joel is
pinned against it by an infected, Tommy comes to the rescue and hit the
infected with a brick to its head, this shows the love side as Tommy probably
just saved Joel’s life. Sarah has been injured in the car crash; this again
shows some signs of vulnerability as Joel now has to carry her. Joel then hands
Tommy the revolver he got out his draw at their house and says to Tommy “keep
us safe” this shows that Joel has put his life in Tommy’s hands. As they’re travelling
down the road looking for an exit one of the infected pins a human down and
kills them, Joel tells Sarah not to look as he wants to protect her from what’s
happening. As you’re rushing through the town certain parts of the town are
cornered off, this is to show you where you’re supposed to go in the mad rush
of running through the town. As you get to a bar after being chased by the infected,
Tommy hold them off at the door and tells Joel to carry on without him and that
he’ll meet him at the highway.
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