This blog
post will be focusing on concept art and also comparing another games concept
art to the game I’m creating. The game that I will be comparing is Deus Ex:
Human Revolution
Also the
character concepts that are in Deus Ex are the sort of thing that I would like
to include into my game, a kind of smart style of clothing where there is no
loose bits of clothing and everything is smart and tidy. This would be ideal for the protagonist in my
game because he would need to attract the eye of the audience and appeal to
them to make the character interesting.
The image to the left is also a
concept that I like, this design is from the game Halo. I like its design
because it’s perfect for a soldier or a guard in the environment that I want in
my game. The armour is very much suited to someone who would be a guard as the
armour would be protective of the character but also light for the guard or
soldier.
This weapon
concept is also very interesting as it’s not that basic but quite futuristic
and is very different to other pistols in the present day. The weapon concepts that I want for my game
are slightly different from present day weapons an example of this is in the
picture to the right which is slightly different from a normal revolver.
Next I will be writing about a
concept artist that I find particularly interesting, that artist is Victor
Mosquera, who is a freelance concept artist and illustrator who is based in
Bogota, Colombia. The clients include companies such as Volta, Shaddy Safadi
concept studio and others. Some of his work has featured in 3D Total Prime: The
Definitive Digital Art Collection CFSL Artbook 07, Last Man Standing: Killbook
of a Bounty Hunter, Image FX Magazine and Light Grey Art Labs. Examples of his
concept art are below.
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