In this blog post I
will be writing about a type of gaming genre and then linking a game that fits
with it and then explaining why it fits into that category.
The type of genre that
I have chosen is the stealth genre. Stealth games reward player who use stealth
tactics to avoid being detected and overcome the various antagonists throughout
the game. Usually games in this category allow the player to hide and remain undetected;
they could use disguises and could avoid making noise which would alert
antagonists in the game. Some games offer the player to decide between using a
stealth approach or to go in and attack the antagonist directly, but would
probably reward the player better if they took the stealthy approach. The stealth
genre has employed espionage rouge and counter-terrorism themes, with your
character the protagonist being identified as being either ninjas, spies,
thieves, assassins or even a special forces operative. Some current games have combined
the stealth genre element with other gaming genre’s such as first person
shooters (FPS) and even plat-forming games.
Some early games that
started the genre of stealth are 005, Castle Wolfenstein in 1981, Metal Gear in
1987, and Metal Gear Solid: Solid Snake in 1990. The stealth genre became most popular
in 1998, with the success in Metal Gear Solid, Tenchu: Stealth Assassins and Theif:
The Dark Project. Tenchu was the first 3D game in the stealth category, where
Metal Gear Solid was released some months later, which transformed the relatively
obscure Metal Gear series into a highly well known name, profitable franchise
which had a number of sequels , whereas Theif pioneered some 3D stealth games
onto PC. Other stealth series followed this, example could be Splinter Cell and
Hitman and later games allowed players the opportunity to choose between or a
combined approach using stealth tactics or direct confrontation.
The main antagonists
within this genre are group antagonists who are multiple enemies that you must
face, an example of this in a stealth game could be the hundreds of guards that
would will inevitably come across whilst trying to sneak past, also stealth
games could contain boss battles, an example of this could be in the Metal Gear
series, one of those could be Revolver Ocelot or Vulcan Raven. The type of
character that you might come across playing as could have some interesting
characteristics, they could have a military trained background, and this would
explain why your character is selected to be on the missions in the game. The story
of a stealth game can be delivered in a number of ways; two of those could be
either through cut scenes or radio transmissions like in the Metal Gear
franchise. Typically the audience that stealth games are normally aimed at are
roughly 16/18 plus, depending on how violent the game could get.
In this next part I
will be choosing a game that fits into this genre, that game is the latest
release in the series of Splinter Cell, which is Splinter Cell: Blacklist, this
game fits perfectly into the stealth genre, not because it’s mentioned in the
previous paragraphs, but because the game-play experience matches what the
stealth genre is about. Sneaking past enemies does reward you with better
unlockables, in this game sneaking past enemies undetected rewards you with
more stealth points which then gives you more money once you complete the
level, with that money you can upgrade the facility you’re in to unlock better
weapons and gear. As well as if you preferred not to be entirely stealthy and
want to take the enemy head on then the game does still reward you with points,
so either way you play this you’re still unlocking rewards so you don’t lose
out on the aspects of the game. 

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