Tuesday 4 February 2014

Mega Mike Development Blog Updates

In this blog post I will be writing and updating each stage in developing the project, Mega Mike. I will be writing out what my aims or targets for that day were, what I actually got up to that day and then at the end writing if I accomplished them and what I will be doing the following day.

Today's date: February 3rd, 2014.

In today's lesson I started the Mega Mike development process, at the start I began doing some game research into other iPad based games and looking at their main menu's and then writing a summary on them explaining how they're good and what makes them special. Next I then began to outline my own main menu system and what would be good to feature for it.

So to summaries what my objectives were today, they were:

  • Take a look at the brief and find out what I have to do. 
  • Gather research on other iPad based games.
  • Then begin my own menu concepts.
I feel that I accomplished all that I wanted to do today and in tomorrows lesson I will be starting off coming up with a few concepts for main menu designs along with different button concepts 

Today's date: February, 4th, 2014.

In today's lesson I re-capped on what I did the previous day, then moved onto actually creating concepts for my own main menu systems. Next I created the start of my concepts by looking at what kind of buttons might be included on the menu, colours, and what kind of style I wanted to use. After this I came up with three different concepts in which the buttons and the layout of the menu would be placed and then produced one which was in colour. Finally I created three different buttons which would be used within the game that would move the character left and right. 

Summary of today's targets:
  • Re-cap what I did the day before.
  • Produced some concepts of the layout.
  • Create a few button concepts. 
In today's lesson I set myself a target of coming up with different concepts for a main menu design, along with a couple of buttons which could be used within the game, I accomplished these targets in today's lesson and am fully set for the next date. Next time I will be creating more concepts for different buttons, different ones from the ones I did today, and then finding a few different fonts which could be used for the design.

Today's date: February, 24th, 2014.

In today's lesson I had a meeting with my tutor which involved what I had done and what I would need to do to improve my work, a quick summary of the meeting was about improving my buttons such as the left & right control and also the other various buttons like the jump button. my task was to make them more visually appealing and create some kind of depth in them like an example could be one of the old arcade machine buttons, although they did not have any detail on them, they are still iconic in how they are dish shaped and have the little dip in them.

So after the meeting I went away and edited the work that needed to be updated. I started by editing the jump button and give more colour and added bits of shading to it to make it more realistic in a way, after this I started on the left and right buttons, again I changed the colours of them and added shading to make them more visually appealing.

Summary of today's targets:

  • Have a meeting with my tutor to discuss my progress.
  • Update the chosen pieces of work that needed editing.  
Today's date: February 25th, 2014.

In today's lesson I carried on creating different concepts for different parts of the assignment brief, so today I had been working on creating different concepts for buttons such as a power up button and coming up with two different designs for it, then moving onto creating ideas for a speed booster buttons which again was two similar designs but different in their own way, then finally some designs for a shield or invincibility ability effects.

Summary of today's targets:

  • Continue with the brief which was assigned.
  • Come up with different concepts to use within the game.
Today's date: February 26th, 2014.

In today's lesson I set myself a goal of completing another concept for the invincibility option, then moving onto creating some concepts for the scarf multiplier and come up with different colours and designs which could be used to create the final piece. After this I moved onto creating around three or so different concepts or ideas for a countdown for when the player uses either power-ups, which would countdown from five to one. 

Summary of today's targets:
  • Create one more concept for invincibility.
  • Come up with a few concepts for scarf multiplier.
  • Create a few designs for the power usage countdown. 
Today's date: March 4th, 2014.

In today's lesson I carried on with the assignment for the brief, Mega Mike. For today I created another concept for the power usage indicator, then moved on to animating them in order to show the timer going from five seconds down to zero seconds when the power up runs out.

Summary of today's targets:

  • Create another concepts for power usage.
  • Animate three different ones and show them in the development process. 
Today's date: March 5th, 2014.

In today's lesson I created the final concept for the power usage which was better than the ones I did previously, then moved onto creating concepts for the coin indicator and the icon for how long there was in the game left, each idea had at least three concepts for it to add to the variety of choice that I could have. 

Summary of today's targets:
  • Create final concept for power up usage.
  • Create three or more concepts for coin collecting icon.
  • Create three or more concepts for time remaining in the game level.
Today's date: March 10th, 2014.

In today's lesson I carried on with the Mega Mike brief, at the start I went back to improve some of the designs I previously did, edited them and made them visually better than the previous ones. Next I moved onto animating the coin collection button to give the viewer some form of feedback. Next I started to then create a concept for a level completion screen which would display to the player how well they did and what type of award they are given, which would be Pass, Merit and then Distinction. 

Summary of today's targets:
  • Improved previous designs. 
  • Animate coin collection buttons for viewer feedback.
  • Start on the level completion screen. 
Today's date: March 11th, 2014.

In today's lesson I continued with making the level completion screen, having realised that the size of it was to small and couldn't fit all the necessary information that needed to be included. After re-scaling this I managed to fit everything in, next I moved onto animating it all, this included the bar which displayed to the player what the achieved, either Pass, Merit or Distinction. 

Summary of today's targets:
  • Continue with level completion screen.
  • Re-scale the design.
Today's date: March 12th, 2014.

In today's lesson it was the final lesson before we had to hand in my final graphics for the brief. Firstly I started by editing the level completion screen, after this I then moved onto creating my presentation which would display the graphics that I had created along with the evaluation which I explain how well I think I did during the task, if I met the clients demands, strengths and weaknesses and what I could improve on. finally I created a mock up of how the graphics would fit on an iPad screen.

Summary of today's targets:

  • Final improvements on level completion screen.
  • Create a presentation to display the graphics.
  • Write up an evaluation.
  • Create a mock-up of an iPad screen.