Showing posts with label Games Industry. Show all posts
Showing posts with label Games Industry. Show all posts

Friday, 24 May 2013

Gaming Piracy Article

Game Piracy


What is Game Piracy?

Game Piracy is an activity where people distribute copies of a computer game they have made with no agreement from the game’s developer and owner of the game’s copyright. The rate of game piracy can vary; sometimes it can be up to 90%.

A good example of this happening is from the game “Demigod” this is a RTS ‘Real time strategy ‘ game, they had around 60,000 sales at the time but for some reason they had over 1 Million players online, this resulted in breaking there servers. That’s over 85% of the players online that had pirated the game. On the day of the release there were around 140,000 concurrent users, with 18,000 validated users. The pirates could not update or play online but they could still connect with the servers.

Another example of games being pirated is Apple and Android Applications; it takes about 30mins before the application is pirated upon release. This shows how easy it is to pirate applications. Piracy on application can sometimes run up to 95%, so the developers have thousands or in some cases millions of people playing there game but in fact only around 5% of the players have actually purchased the app, this leads to effects on developers such as they go out of business and cannot create anymore games.


There are many reasons why people pirate games; some people do it for profit, purchasing real versions of the game for the soul purpose of copying and selling them cheaper that normal retail price. Others sell hard drives or discs loaded wit numerous games, so that people can purchase a large package of pirate’s games. One of the most common ways of pirating is where people copy and distribute games for friends so that they can save money, or because they don’t understand what gam piracy is, for example if the game lets you have 5 copied, they give there friends the other four copped and they in turn pass it on, the person who purchased the game would have actually been contributing to game piracy by handing out the real versions.

What effect does this have on the copyright holders, well game piracy reduces the profits that they might of made from making the game. Companies which release their games for free can also have effects of game piracy, in some cases the person who wants the game may no know weather the game is the real version or a pirated version, this causes many problems such as they are downloading unauthorized games which can lead to safety concerns such as viruses or hackers.

There have been many ways to stop game piracy such as games that include the use of registry keys which users much use to validate there games when they want to play them. Also with the use of certifications, which can’t be duplicated so that the purchasers will know, they are getting the real version, not a pirated one.

What are the consequences of game piracy? You can be prosecuted under copyright infringement laws (The use of works under copyright, infringing the copyright holder’s “exclusive rights”, such as the right to reproduce, distribute, display or perform the copyrighted work, spread the information contained within the copyrighted works).

Can it be stopped?

There are 2 sides to this, some people have ideas that they know ways to kill pirating, although on the other hand the people who distribute the pirated copies will find more and other ways to release them for free, such as with the new generation consoles, PS4 and the Xbox One, it has been heard that the main way to get games is by download from the online stores, this will prevent a lot of pirating, but obviously not all of it. People have made hacked consoles so that they do not detect a pirated game or a key needed to play it, so that you can play pirated games, which will mainly rule out that with the new download system that everyone is talking about.

A good example of ways to try and stop or show people what pirating can do is the game “Game Dev Tycoon” When they released the game they released to versions, a real version that you have to pay for on there website and other version, a version they released for free. You may be thinking why would they release a free game and a pay to play game, but the idea was to show people who downloaded the pirated version what game piracy really does to the industry and the developers of the game, if you had the pirated version after playing for a while you would get a message about piracy, this message said “Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally, If players don’t buy the games they like, we will sooner or later go bankrupt.”

Basically the developers are trying to show the people who downloaded there game illegally what happens if lots of pirating happens, that they lose many sales and go bankrupt from it, this created a big scene since you cannot continue playing the game when this message happens, annoying the players and even some people posting on forums about it happening getting frustrated by it, when actually they are doing exactly the same thing to the real developers where the consequences are real.

Other games that have been heavily pirated:

Top 3 of the most downloaded games in 2011 on the Xbox 360 and PC using BitTorrent.


PC Game Downloaded in 2011:

  1. Crysis 2 (3,920,000) (Mar. 2011)
  2. Call of Duty: Modern Warfare 3 (3,650,000) (Nov. 2011)
  3. Battlefield 3 (3,510,000) (Oct. 2011)

Xbox 360 Game Downloads in 2011:

  1. Gears of War 3 (890,000) (Sep. 2011)
  2. Call of duty: Modern Warfare 3 (830,000,) (Nov.2011)
  3. Battlefield 3 (760,000) (Oct. 2011)

To conclude, from my research I have found out what game piracy is really about, how it happens, why it is done and how people do it, as looking through many articles and researched websites thoroughly I have concluded that game piracy or any sort of pirating will never be fully stopped, the people who are distributing the illegal copies will always find other ways to do so. Game piracy may get lower in the future such as with the new generation consoles with download games only. But still some people will find ways to do so.

Websites used:




Is Piracy killing the PC gaming industry?

It is quite clear that most of the popular games that are released on console even before they are even released on PC. An example of a popular game could be GTA (Grand Theft Auto) which were exclusive to PC in the past years are now being released on consoles before their PC release date. The reason for this would be the falling sale figures of PC titles due to an increase of piracy levels on games. Because of this reason some major game publishers are switching to the console area where the piracy element is much less. Some companies are now using new methods for game distribution for example Valve who sell their titles through their online distributor, Steam which allows players to download all of the games content after you have purchased it online. Other game publishers also now use strict copy protection techniques, but all these methods install extra software onto your computer which would pretty much kill your gaming experience.

Why do people pirate games? Maybe it’s because they might not be able to afford them, I wouldn’t really agree with that because if you can buy fuel for your car or buy food when you’re hungry, so is this the case for when you buy anything that entertains you. Probably the main reason for piracy is that the PC games are more easily available to be downloaded from the internet, P2P networks or Torrents etc. If you could imagine how many games people have downloaded and who have only played them for a short period of time before they would delete it from their hard drive, so I’m quite sure that this has happened to a lot of people. If given that opportunity then I wouldn’t take it, if I brought a popular gaming title I would like to think that I helped contribute to the gaming’s industry.

It is suggested that people who pirate games stick to a rule where they would actually go out and buy then game from a shop to support the publishers. Would this be the same if someone pirated a game, liked most of it, but not all of it, would you still buy the game from a shop then? I wonder how many time players have done this. If you want to support games companies then just go out and buy the game, most shops offer money back service where if you aren’t completely satisfied with your purchase you can refund it before a certain date. A great way to ensure you would like a game would be to find out if the games company have created a demo’s specifically for this kind of thing.


There is another reason why there is a decrease of the number of people playing PC games, for playing a game with intense graphics you would need to purchase expensive hardware for example graphics cards, processors and memory, which would need to upgrade regularly so it would match the requirements of the latest games. On the other hand, consoles are very simple with this as all you would need to do is buy the console, put your chosen game in and it starts playing. That’s it for consoles. Personally I prefer playing on a games console and purchasing games through gaming shops as it makes me feel like I’ve done my bit for the gaming’s industry.

Personally I think that the PC gaming community should stand and support the games publishers because this would be the right time to do so, but if you don’t then you would have to keep waiting for a quality game titles to be released for the PC and then eventually you would see the PC gaming industry fade out and die.

Below are two links to interviews we did with people who have different views on Game Piracy:

This first interview was with someone who does pirate games:


This next one is an interview with someone that doesn’t pirate games:


 If people have any comments on this, feel free to post them below, thanks. 






Monday, 29 April 2013

Indie Development


Indie Development

In this blog post I will be writing about an indie game and explain what the people within the team were responsible for, and what skills they would have needed to make the game a success and also report on how the developer got their game to market, how it was distributed, and what the pros and cons of indie development are.

Independent video game development is the process of when you create a video game without the financial support of a video game publishing company, they are solely run on whatever the indie developers can afford, which at times can be nothing at all, but the success when your games does sell are tremendous, if your game cost £10 and you might sell 500,000 copies then that's a lot of money heading your way which could be invested into their next game or other way to improve the game such as add ons. While large firms can create independent games, they normally designed by an individual or can be a small team of as many as 10 people, smaller indie development companies could even be run by as little as only 2 people depending on how how complex the game can be. Also these games would take years to be created from the ground up or even can be created in a matter of days or even hours depending on the design goal, participants and complexity. A great example of a small indie development company which only had 2 people running it would be the creators of Super Meat Boy, which was designed by Edmund McMillen and Tommy Refenes, their development team only consisted of them and their game was a huge success. 

IndieShort forIndependent

Indie Game – A game created by individuals or s small team generally without a publisher or financial support.

The indie company I chose to use is Playdead which is a Danish development company. They have most notably released the game Limbo which is a puzzle-platform game and was released on July 2010 and is an exclusive games title for Xbox Live Arcade.  The core development team was around 8, somewhere concept artists who would produce characters for the game and others would be programmers, they would input the correct code into the game which would enable the player to play the game after a while they expanded to around 16 at various stages with freelancers. Initial development was funded by the Danish Government grants. After a year of Xbox exclusivity Playdead released Limbo for Playstation 3 via Playstation Network, for Microsoft Windows via Steam and Mac OS X via the Mac App Store.

The developer company Playdead released the game digitally rather than in boxed form. After the first two weeks released on Xbox Live Arcade, Limbo gained more than 224,000 players on the global leaderboads.

Next I will be writing about some of the pros and cons there are for being an indie developer:

Pros:
  •          Bragging Rights – When all your work pays off in the end.
  •          Knowledge – Improve in skill and increase intelligence.
  •          Freedom – Freedom to do anything you want in the game.
  •          Control – You are your own boss.
  •          Opens Opportunity – Earning Money, Sponsorship, and Fame?

Cons:
  •       No Funding – You can’t cover expenses, sometimes for more than the game.
  •      Make It or Break It – You would have put alot into your project, but sometimes you just don't make the cut.
  •      Limited Resources – You rely on your skills and creativity and also have a limited time.

Solutions:
  •          For Money – Partner up with other start-ups with investors.
  •          Sign up to kickstarter.com

For Assistance:
  •          Be active in the community composed of other developers.
  •         Have something to attract the good ones.

For Practically Anything:
  •          A lot of communication. 

Friday, 19 April 2013

Developer



Infinity Ward



Video game developers are software developers, they create computer games. Developers would usually specialize with certain games consoles, this would include Nintendo, WiiU, Microsoft's Xbox, Sony's Playstation. or even develop their own consoles.

Developers would specialize in certain types of games such as role playing games, firth person shooters. This is less common, but some do other kinds of software development work in addition to games.  

The majority of games publishers have development studios for example, Electronic Arts's EA Canada, Square Enix's studios, Activision's  Radical Entertainment, Nintendo EAD and Sony's Polyphony Digital and Naughty Dogs. But since publishing is still their main main activity they are normally described as "publishers" rather than "developers". Some developers can also be private, such as Bungie which was the company which developed the hugely popular Halo series which was also exclusive to Microsoft's Xbox. 

In this blog post I will be writing about a development company and some of the jobs they are currently advertising, this would include the description of the job and some of the requirements that you would need in order to apply. As you can see from the picture above I have chosen to use the development company, Infinity Ward as they have developed a number of successful games such as the Call of Duty: Modern Warfare series. 

Below are 3 of the jobs they were advertising on their website. 


QA Tester.

Description:

The chosen candidates will be responsible for using QA procedures as assigned by a QA manager to help ensure the highest level of quality within the project. The ideal candidate will have prior experience working within the gaming’s industry. 

Here are some of the essential tasks that would need to complete to apply:
  •          Perform scripted, ad hoc and regression testing.
  •          Enter and maintain bugs via the bug tracking system.
  •          Provide well thought out and constructive game-play and feedback.
  •          Must be able to work within a team and individually.
  •          Additional tasks as assigned by the QA Manager.
  •          AAA title experiences a plus.
  •          At least 2 shipped titles a plus.



Job: Quality Assurance.
Primary Location: Woodland Hills.
Organisation: Infinity Ward.

Senior Multi-Player Engineer.

Description

Infinity Ward is looking for a senior Multi-Player Engineer. This is an ideal opportunity to have a true impact on a multi-million unit selling AAA franchise and will encompass all elements of multi-player online games including match-making systems, statistics, anti cheat, infrastructure design, live operations, management and optimisations. The position will play a key role in the addition of multi-player functionality to titles for next generation gaming systems.

Required experience:

  •          2 – 4 years in a senior programming position on a high profile title or titles for the current generation of consoles. Example could be Xbox or PS3.
  •         Must have shipped at least 1 console title, AAA plus.
  •          Strong understanding of online games which include low-level networking back-end and internet connection issues and solutions.
  •          Experience dealings with band and latency issues.
  •          Understanding of the implementations requirements of client server and peer to peer networking models.
  •          Strong C/C++ software engineering skills, python and plus.
  •          B.S in computer science, engineering, mathematics or equivalent.
  •          Excellent communication skills.




Pluses:
  •          Experiences working with one or more of the following: Xbox, Windows Live, Sony Playstation network, Nintendo WiFi connection or Steam.
  •          Experience implementing networked game-play, AI, or physics.
  •          Data mining experience.
  •          Exceptional 3D maths skills.



Job: Programming.
Primary Location: Woodland Hills.
Organisation: Infinity Ward.

Senior Systems Designer.

Description:
They are seeking an experienced designer that is looking to lead the effort in creating game-play systems, games modes and scripted events for an exciting new project. Candidates must have experience with C style scripting languages and have the ability to think like a programmer, to solve problems and accomplish a vision. Furthermore you should be comfortable writing script to handle game-play systems such as basic AI behavior, cooperative mechanics, weapons and scripted sequences.

Requirements:



  •               Minimum of 2 to 3 years of game industry experience.
  •               Knowledge and experience with a C style programming or scripted language.
  •               Strong game design skills and must be able to intelligently discuss the strength and weaknesses of recent games and be able to list techniques used to make fun FPS combat.
  •               Create and refine game-play mechanics.
  •               Passion for first person shooters, console and PC.
  •              Ability to collaborate well with your team.
  •              Priorities and meet deadlines.
  •              Communicate progress with lead designer well and frequently.

Pluses:

  •          Prior experience with ID Tech/Radiant.
  •          Knowledge and prior experience with multiple scripting languages.
  •          MP de-bugging experience.


Job: Game Level Design.
Primary Locations: Woodland Hills.
Organisation: Infinity Ward. 

Friday, 12 April 2013

Publisher

In the next 3 blog posts I will be writing about the Games Industry, including posts about Publishers, Developers and Indie Publishers.
Video Games publishers are companies that publish video games which have either been developed by a video game developer or have been developed internally. As well as book publishers or DVD publishers, video game publishers are basically responsible for their products's manufacturing and marketing, which would include market research and all the aspects of advertising.

They would usually provide finance for the development team, sometimes by paying a video game developer and sometimes by paying an internal staff of developers called a studio. The larger games publishers would also distribute the games which they publish, whereas some smaller publishers would instead hire companies to distribute some of the games they publish.

Some other functions usually include deciding on paying for any license that the game may utilize; paying for layout, printing and possibly writing of the user manual also the creation of graphic design elements, which could include the box design.

Activision was originally created in California in 1979 and was recreated in Delaware in December 1992. With the current organisational structure, it operates under three segments: Activision Publishing Inc, Blizzard Entertainment Inc and Activision Blizzard Distribution. Activision develops and publishes games on various consoles, handheld platforms and PC platforms.  Through Blizzard Entertainment Inc they are the leader in terms of subscriber base and revenues generated in the subscription-based massively multiplayer online role-playing game category such as World of Warcraft. 

Activision had a relationship with a popular games studio Bungie. They also owned some of their own studios, and some of them are: FreeStyle Games which is a British development company with roughly around 100 staff which is based in Leamington Spa, Warwickshire. The company was originally formed by ex-Codemasters and ex-Rare staff in the late 2002, and has developed over the last 5 years into a well respected development company.

Activision also made a deal with Sega to publish US releases of Pc versions of some other games titles, such as Sonic Adventure DX: Directors Cut.


But most notably of all the games Activision have published the one that really stands out was the hugely popular first-person shooter that is the high selling franchise which is the Call of duty series. After Infinity Ward originally created the first Call of Duty, originally Activision helped fund Infinity Ward in its early days, buying 30 percent of the company. After they were funded, Infinity Ward released their first game which was a World War 2 shooter called Call of Duty, literally a day the day after the game was released, Activision also secured the rest of Infinity Ward, signing employees to long term contracts. Infinity Ward then went on to make Call of Duty 2, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. Activision’s target market varies as it releases different types of games, this would range from Skylanders which is specifically aimed at children with an age bracket of 3+ to around 12 years of age, this varies massively to another game they published which was Call of Duty which was specifically aimed at an audience of 18+ due to its strong, violent and at times graphic scenes.